Broomin' Aruond - now finished


Broomin’ Aruond is now finished.

I’ve written the game using my very own engine, when the engine is done (TM) I’ll release it for free. To make the game work in the browser I used Emscripten to compile the C++ code to webassembly. Almost everything worked seamlessly (thanks to SDL2 already having support for Emscripten), OpenGL did behave quite differently, In case you need to debug the same thing - Shadow Maps need to use point/nearest sampling - otherwise it will fail silently.

The other unsolved issue is that on mobile decoding cannot keep up for some reason, I have not debugged it well, but even Unity games do not have good audio on mobile web, this is why I’ve disabled all audio for mobile web.

I hope you like the game and have fun with it.

Get Broomin' Around

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